My Hero Academia RPG

U.A. Hero Course Character Sheet

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HERO IDENTITY

Reputation (starts at 0):

QUIRK

This is the stat you roll with most often.

1d20 + Primary Stat vs Defense (DC)

STATS (Starts Max +3, Ultimate Max +5)

Points Remaining: 10 / 10

(Strength & durability)

(Agility & reflexes)

(Control & precision)

(Strategy & problem-solving)

(Leadership & persuasion)

COMBAT VALUES

Health (10 + Power × 2) 10
Initiative (1d20 + Speed) 1d20 + 0
Defense (Dodge) 10
Defense (Tank) 10
Basic Damage (1d6 + Power Mod) 1d6 + 0

SKILLS

Assign bonuses to skills. Total points assigned: 0 / 6

+0 Athletics (Pwr)
+0 Investigation (Int)
+0 Stealth (Spd)
+0 Medicine (Int)
+0 Persuasion (Chm)
+0 Deception (Chm)
+0 Technology (Int)
+0 Survival (Tch)

FATIGUE & HERO POINTS

At 3 Fatigue: Quirk weakens. At 5 Fatigue: Collapse/unconscious.

Spend to: Re-roll, Resist Fatigue, or Plus Ultra.

BONDS & RIVALRIES

(Bonds deepen through roleplay — strong bonds give teamwork bonuses!)

LEVEL UP PROGRESSION & NOTES

Track your level-up choices here: **+1 Stat (Max +5)**, **New Quirk Technique**, **Reduce a Limitation**, **Support Gear**, or **Signature Move**.